The biggest issue I have with Iron Lung is how difficult it is to convince people that my opinions on it are genuine and not swayed by idolism. This is a film I’ve been looking forward to for three years, and it’s made by someone who I’ve been following since 2014 and genuinely admire a lot. I’m not exactly the most unbiased source in the world, so I need you to trust me when I say that this film really is that good. I am able to objectively criticize things I enjoy, as I came out of the FNAF 2 movie thinking “the practical effects and animatronics were really cool, but they shouldn’t let Scott within a hundred feet of the script ever again.” On the other side, I came out of Iron Lung thinking that it was everything I could have ever wanted it to be.
The two biggest good-faith detractions I hear about this film is that it’s too slow and boring on occasion, and that the audio mixing is subpar. On the first point, I thoroughly agree. I am in the camp that believes the experience was enhanced by the shots that linger just a bit too long; the building dread and claustrophobia that results from suffocating in silence for minutes on end. I think it was an intentional choice that sacrificed mass appeal to stick to the creative vision and themes of the game it’s adapting. Cutting it down a half hour, like many have suggested, would have probably granted it a higher numerical score to a general audience, but I think it would have lost something essential in the process. I wouldn’t trade the monotonous first act for anything, as there’s no replacing the asphyxiating terror that it drags both Simon and the audience through, forcing them to live out every miserable moment in this sunken coffin in the hollow promise that there’s a light at the end of the tunnel. As it turns out, there is! It just isn’t the one you hoped it would be.
On the side of the audio mixing, though, even I have to relent. I have difficulties with dialogue perception even in films with a much larger budget, so the last half hour of Iron Lung was hell for me. I understood maybe half of what was being said and had to figure out what was happening through context and my knowledge of the source material. I’m definitely looking forward to seeing this one with subtitles when it releases from theaters.
Overall, if you are at all interested, and especially if you are a fan of cosmic horror, I cannot recommend this film enough. Even if you’ve never played the game or watched a Markiplier video before, it’s still a unique, creative, and horrifying journey through a bloody abyss that leaves you drowning in the tension and atmosphere.
I have known about the 2007 science fiction thriller film Sunshine for years now and always found the premise interesting, but I hadn’t gotten the chance to see it until this October. I had always heard that it was a very divisive movie, with most people having mixed opinions about it and the review scores being middling at best. The only thing that viewers seem to have formed a consensus on is that there is a sudden and jarring tone shift in the last thirty minutes where the film becomes “basically a slasher” out of nowhere. I knew all of those details going into the movie, so I braced myself for an out-of-place genre shift to take place in the final act.